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ilg

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A member registered Apr 08, 2023

Recent community posts

Support for platforms where scummvm runs, like Wii with wiimote, great experience for point and click

Is it possible to support scummvm as platform? Or would it need a complete rewrite?

Thanks for he feedback

mgba supports using the alternate color palette, I’ve also tested it myself with other games; see for example here https://github.com/mgba-emu/mgba/issues/2161

But you are right, with sameboy it seems to work.

How do you apply the color palette?

With mgba and the online game, the colors are not the same of the provided screenshots

I would have also expected that the hashes would be of the original image, instead of the image with the newer header (https://forum.no-intro.org/viewtopic.php?t=6772).

Which is why I was asking if there where any drawbacks in using the newer format, which seem to be preferred in some environments.

From https://www.nesdev.org/wiki/NES_2.0 I see that the header is backward compatible and provides some new features.

(1 edit)

Hi

Hash values are based on content alone, the filename does not have any importance. Thus renaming the file has no effect. On the contrary, any difference in content will produce a different hash (collision excluded)

The crc32 values I have after downloading the files are

from_below_2020_09_16_v_1_0_0.nes -> crc32: 8ce49adb from_below_vs_2021_01_13_v_0_10_0.nes -> crc32: d1616b88

After manually patching the header with the one described in the database, for example with

printf ‘\x4e\x45\x53\x1a\02\x01\x0a\x09\x00\x00\x50\x00\x00\x02\x00\x04’ | dd of=from_below_vs_2021_01_13_v_0_10_0.nes bs=1 seek=0 count=16 conv=notrunc

I get the values reported in the database

from_below_2020_09_16_v_1_0_0.nes -> crc32: 86e935b2 from_below_vs_2021_01_13_v_0_10_0.nes -> crc32: f0232955

I've discovered datomatic as resource for roms, and noticed that the hash values do not match

https://datomatic.no-intro.org/index.php?page=show_record&s=45&n=3375

https://datomatic.no-intro.org/index.php?page=show_record&s=45&n=4835

The root cause is that apparently, the nes 2.0 header is used when hashing the rom files instead of the original iNes header.

Is there any disadvantage making an official release with the never, better (and from what I've read) retrocompatible nes 2.0 header?


Also the vs version has a much nicer menu compared to the "normal" version, but unfortunately it is not possible to disable the hard drop :(


Otherwise great game!